Thursday, June 25, 2009
Wednesday, June 24, 2009
I see a lot of guides on line about how to tank, or how to DPS a boss in Ulduar, and while this helpful for the DPS and tank, it doesn't do much to let you know about the kind of damage that you can expect from a boss. I also have a lot of druids that I've seen ask for what the approximate level of spellpower you need before you can step into an instance.
First and foremost, lets get that Spellpower chart out of the way, the following is not exact, and it may vary depending on your style of healing, but I've found it to be the best guide for where a druid is on the scheme of things. I use spellpower as a guide because its the one thing that will scale with all healer gear [Spirit / Mp5 aren't so good about that, and sometimes when you don't have the luck of choosing gear, you're just left with what's best from the pot]. So with Spellpower, it gives us a steady guide, and goes up with all caster and healer gear. Note, that real healer gear for a druid will feature 5 very important things.
First as leather it will have +Spirit, this is your big sign that its healer gear and not boomkin [though they share a lot of our gear]. It's also a massive sign that your rogue doesn't need it. And lucky for you Paladins/Shamans don't need it either, as they get almost nothing from spirit. And if you see your Paladin roll against you on a +spirit ring [as I did once] verbally abuse him over vent for being a moron.
Next up is Spellpower, nearly all caster gear should have this, so the only real sign is that it will be leather. If it is leather and has spellpower, it belongs to you or a boomkin, so that's rather indeterminate, but to really make a difference, Boomkin gear will also feature Hit, where as ours will feature Mp5 . Thanks to strange itemization hand outs, most Leather gear will feature neither prominently, which leaves the two last stats you find hanging out all over our gear.
Haste and Crit Rating, I don't really find either to be that desirable, and usually make a judgment on the basis of spellpower, spirit and the weather or not mp5 is present on the item. But if it's between the two, at early Resto Gearing stages I always aimed for Haste over crit rating [up until about 300 / 330 ish ] because Haste has far more impact on our ability to heal than crit does [right now HoT's do not crit, though blizzard has stated that they would like to make this a feature]. As such, the only 2 spells you'll be getting off that often that do crit are Swiftmend and Regrowth, and thanks to talents Regrowth crits all on its own accord [or did rather, it has sense been nerfed]. So with haste having that nifty side effect of helping with the Global Cool down, you can doll more heals out in a shorter amount of time, and should you need to cast Regrowth [or god forbid Healing Touch] than you can do so without feeling to much pain as we are so used to casting a spell on an instant basis.
As for that chart.
1000-1200 Spellpower [Auction House / level 75-78 Instances]
1200-1400 Spellpower [Level 80 Instances]
1400-1600 Spellpower [Level 80 Heroics]
1600-1800 Spellpower [10 Mans Naxx / Sarth / VoA [Stone Watcher]]
1800-2000 Spellpower [25 Mans Naxx / Sarth / VoA [Both] / Maly / 10 Man Ulduar]
2000+ [25 Man Ulduar]
Again, I would like to stress that there are various factors that can throw this chart off, but its a wide blanket to give you an idea of where you are at, and where you need to be. If you want a more serious look at your gear, sites such as WoW-Heroes will provide you with a more level headed representation based off ilevel of your gear etc.
As for where to start getting gear, when I switched from Feral to Resto at 80, the first thing I did was drop about 3000g on the AH [a little less than that, but still a substantial amount]. You have to remember that I had no healing gear at all up to that point, and so getting it was going to be a bit rough.
I started by buying the Earthliving set [a useful little booste, and nice easy epic piece to get that is almost always on sell on the AH]. I also found a Putrescent Bands laying around the Auction House, they drop off of 10 man Grobbulus and aren't all that hard to find. In addition to that, there are several level 80 heroics that drop BoE items that aren't to hard to come by. These include the Re animators Cloak: http://www.wowhead.com/?item=37799 which drops in Drak'Tharon keep on heroic difficulty, so one should be laying around the AH somewhere. About the only thing that won't be readily available are Helms and maybe trinkets. For the Helm, I went ahead and put some money towards a mage hat: [Hat of Wintery Doom] which is useful because of its meta / red socket, and like I said, when you're on a budget or just starting you can only be so picky about the products you are buying
Once you have some AH Blues / [maybe some Greens] you can probably truck it off to some heroics. If you have a miserable tank, this will be a horrible experience, and I advice new druids to try and find a Tank who is at the very least defence capped, or you will be spending the entire time wondering why you can't keep tanks up [This becomes easier to keep them up as gear improves, but if you're just starting, it can be very hurtful to moral].
But you're not hear for that, you're here for boss Strategies!
And Tonight's boss is one of the very first in Ulduar: Razorscale.
Razorscale from a healing prospective much like any other fight can be a nightmare if the other members of your team don't know what they're doing. Tanks should be keeping all the adds that wills spawn, and DPS should be stunning those that cast Chain Lightning, if they aren't stunning those adds and keeping those chain's from going off, the fight can be that much more miserable.
Other than that, just cast Wild Growth and Rejuv, your tanks [save spinning Vikings of doom] shouldn't be taking that much damage. Be sure to avoid Flames and prep a swiftmend for folks who are going to get a nice fireball to the face every couple of seconds.
Once the adds are down, Razorscale will land, giving your guild time to hit her, and attempt to bring her down to 50% [we assume its a she]. If they can, she will stay grounded, if they can't the cycle continues until the guild can get her to 50% or she enrages. The damage while she is chained down is close to non existent, so it should give you time to drop from tree form and drop a few spells on the dragon to help out with the Damage that needs to be done.
She will shrug off everyone just before she takes off, so I find this a very good time to drop a couple rejuvinations and wild growths just before going to tree form again.
Once Phase 2 is active and she is on the ground, your tanks are going to have to trade her off. As their armor starts to get slagged, you're going to want to stop worrying about anyone but the tank [if the tank is doing their job, there shouldn't be much raid wide damage]. The Tank with the debuff is going to start taking massive damage, so get full hots going on him [if you are having mana trouble, instead of DPS'ing while the dragon is grounded, take the time to let your Full MP5 help with regen]. I use Nourish, as usually by this point DPS should be able to down the dragon with relative haste, that way the mana spent isn't to bad on my overall mana pool. Innervate as needed, and keep a potion ready once the tanks start to really stack up that debuff, especially if the tradeoff goes badly, as you will see spike damage soar to nearly insta gib proportions.
And that's pretty much it, take it easy phase 1 [if its tough on you, try to have your DPS focus on stunning things, and avoid the blue flames], DPS when the dragon is down on the ground, and than a DPS race like a very easy patchwerk when you cross 50%
Tuesday, June 23, 2009
About 7-8pmish EST it would seem that Blizzard reset the quest related to the Midsummer Fire Festival. This seems to include all the quest in Kalmidor, Eastern Kingdoms, and Outlands [I'll check Northrend once I've got all my flowers from the other 3 continents]. Note that if you did the quest Sunday you will not be loosing the achievment, you just have access to the quest again. This is nifty because the quest in total add to your "The Seeker" title, and they also serve to take care of gold and flowers as well.
The whole trip usually takes about 2 hours to make the circle around Eastern Kingdoms and Kalmidor, and this time you don't have to worry about sneaking into all the Capital cities, you can simply go to each point, collect your flowers and gold, and move on. This will make for a quick and nifty 300-500 gold depending on how many fires you choose to revisit, and will almost ensure that you have enough flowers to get really anything that you need from the Festival. Now, the downside to this is that if you didn't do the quest Sunday, than you don't really get a chance at the reset, as the quest giver won't be giving you two quest, they'll still only be giving one.
This looks like one of the situations where they assumed that most players had already done the event in previous years, and simply thought that the best thing was to to do a global reset for all chacters rather than only for those who had done it in previous year. And if you're like myself and concerned that you weren't supposed to have access to the quest again even if you did them Sunday, Blizzard GM's have confirmed that the reset is global, and we just got lucky, so please enjoy a second trip and go out there and get your pet scorchling.
Also this includes the "A Theifs Reward Quest" so you can get a second crown if you managed to get it Sunday. And as I said none of the Achievements have been reset, so if you just don't feel like it, you don't have to deal with it.
In the meantime, check out the nifty ball of fire spirit or something...
Monday, June 22, 2009
Sorry for the poor craftsmen ship on that map rework, I'm still working on getting Photoshop CS3 back on my computer, I just can't find the copy I own right now [its buried somewhere in a pile of system software]. That aside, despite the fact that there are no achievements for it, there are actually Bonfires all across Northrend. They're in rather predictable spots once your realize they are there [Save Borean Tundra and Howling Fjord]. You can start at Fizzlecrank Airport and work from there to make kind of a stretch around Northrend before finally ending in The large horde base in Dragonblight.
This map purposely avoids flying over Wintersgrasp for the pure and simple fact that right now, you can't without paying for a gryphon rid, and let's be honest here folks, who in their right mind [save being lazy or fetching a burger] has actually talked to those Northrend gryphon masters since level 77?
That aside, the Red Dots on the Map are actual Flames, I made a twist in Icecrown, but there are no fires [that I am aware of, looked for a while] that are actually up there. This is great because each Alliance fire is worth 5g some change, and each horde flame is worth 13g and some change. This is an easy way to replace a round of dailies [or add to it]. Also if you were having catching up on Flowers, this should put you much closer. I had 150 after buying the entire Outfit [400 Flowers in all] to do the pole dance achievement. This should put you back up around 250-275 so that it will be much easier to do the dailies and get enough flowers to buy your scorchling or Flame Brazier. And as Blizzard Stated, they are working on trying to get the fires in the old world working again.
Also, because I'm so very happy with myself, here is that new Netherdrake that I worked for 2 weeks to get a hold of
That aside, as a note to druids, if you want to play it safe, I'd do this series in Flight form, with the horde quest flagging you, you will be able to put out the fire without ever actually touching the ground [vs. a 3sec mount time for everyone else]. If you're on a PvP server you should know very well already that if you have an excuse to use flight form to avoid combat, than you should.
I'm going to take a shot at Solo'ing Ahune on Normal [my theory is that this shouldn't be difficult, but you never really know]. I should have the results of that tomorrow.
As a side note, when you are doing the catch 10 torch quest, I highly suggest finding some place quiet, I tried doing it in Darnassus only to discover there were way to many people and torches in the air. I found that Exodar works well, no one likes the place, and it's got a pretty stable floor color so you can track the shadow.
Sunday, June 21, 2009
The Flame Warden event started last night, which is rather enjoyable, because it is easy money to walk around the continent for new characters, or those who didn't do it last year. The Achievements aren't all that bad either, so adding it to your collection shouldn't be to tough as long as you can get the set of clothes or had the set of clothes at some point. That being said, the really tough part of this whole thing is the silly daily the involves chucking 10 torches / hitting 25 braziers. The 10 torches one I found could be solved if I went to travel form, and set my camera something like what is pictured to the left there. That having been said, that's really the only tough part of this meta achievement, much like the Elders, this one just involves a lot of walking to get all the spots on the map.
Although I did find it kind of hard to believe that they would let me do the Ribbon Poll dance in tree form, something just didn't seem quite right about that when they wouldn't let me do the same dance in cat form. but all things aside, I suppose that isn't to much of a big deal, and it is quite funny to think of tree form voluntarily lighting itself on fire for amusement. The great thing about this festival is you're going to be in all the old zones, so take the time to set your old quest tracker on if you're going for Loremaster.
All and all its just another achievement towards getting that violet proto Drake [I messed up and won't be getting mine till what looks like next "Love is in the Air"], and should be a fun time for all, gather a group of friends and make your way around the old continent. A fair warning to you folks leveling on PvP servers, all the 80's especially those who usually are busy just raiding northrend are back in town and will be all over the place.
Saturday, June 20, 2009
As for what I'll be up to in the future, I'm trying to get together a 25 Man Druid Raid for Naxxramas on my server. I know for a fact that a 10 man druid group can get through the entire instance, and with the exception of Ravenous , I don't know of any other point in the encounter where it should present trouble to druids [I know that there are some diseases, but rumor is that those can be healed through]. Anyway I'll be doing more research on the matter to let druids out there know, but I believe that it can be done by chain taunting Ravenous, but I'm not perfectly clear weather the taunt immunity that bosses build up is from a single target or if its just overall taunts. Like I said I'd like to do some research, but I think it could be doable.
Friday, June 19, 2009
- Both the 10 and 25 player instances of the Crusaders' Coliseum drop a new Emblem of Triumph.
- Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.
- The heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Triumph.
- The existing achievements to collect 1, 25, 50, etc. Emblems of Heroism, Valor, and Conquest have been converted to Feats of Strength since Heroism and Valor Emblems are no longer attainable.
- New achievements have been added to collect various amounts of any combination of emblems.
This means the following
t8 Helm - 2 Days
t8 Chest - 3 Days [5 days total so far]
t7.5 Shoulders - 2 Days [with 10 Badges left over from t8 chest]
t7.5 Pants - 3 Days [Now with a total of 25 Badges Left Over]
t8 equivalent Gloves - 2 Days [But with again 25 badges left over]
t7.5 equivalent Ring / t7.5 equivalent Cape / t8 equivalent Neck / t8 equivalent belt / t7.5 equivalent idol - all 1 day, with one being bought from leftover badges
t7.5 equivalent bracers / t7.5 equivalent shoes - 2 Days
t7 equivalent trinket - 2 days
In 22 days, assuming you ran every single heroics and No Raids [which would add an additional 11 for 10 man naxx, 11 for 25 man naxx, 4 for OS, 4 for Heroics OS, 2 from EoE, 2 from H-EoE, and finally 4 from VoA and 4 from H-VoA, that totals up as 42 / week]. Factoring that in, every 7 days you would have an additional 42 badges, which would knock out 4 days of heroic farming.
So in about 18 days for someone geared for Raids, or 22 days for someone just farming every single heroic, You are looking at the following
t7.5 - Two Piece Bonus
t8 - Two Piece Bonus
And every single piece of gear save 1 trinket, a weapon, and 1 ring [0 rings if you are a druid healer or priest healer as you can buy the Renewal of Life and Band of Channeled Magic] will be tier 7.5 equivalent or better
I am not sure what it is that Blizzard is trying to accomplish, but I suspect it is aimed at a casual player base and getting people straight geared for Ulduar as they assume their entire player base has seen all of Naxx 10 / OS / EoE / VoA. Which I suppose is a fair assumption as the majority have seen good bits of it. However it raises some very strong questions about actually earning gear and such, as someone in quest blues / 78 instance blues can easily farm all the heroics in game right now. So in less than a month [ie only 3 raid lockout periods, actually less] someone can go from all quest blues to nearly full epic [and almost the "Epic Achievement"] guaranteed.
I would like to emphasize this math relies on the fact that Blizzard has said nothing about the cost of current items changing, especially the conquest items. For causals however, this is really a great change and allows them to see upper echelon gear, and for those of us who are heavy players not only can we get alts geared all the much faster, but our off specs as well. I'll be honest, I'm quite looking forward to getting Lynxchan's Feral Gear from only instance blues and a variety of weaker instance epics into nearly full t7.5 without rolling on a single piece of gear.
Also noting that they are bumping the mp5 from all items that give mp5 by 25%. Again I'm not really sure what Blizzard is after, but all the more power to them. The key is about making the game fun, and I really do think that is what they are going for here. The only downside for their business that I could see is in players who have a strong dislike of the casual players out there.
I can't wait to get Lynx her t7.5 shoulders and finally get a cool looking hat [lol sailor mon lol].
Thursday, June 18, 2009
* Flight Form: Can now be learned at level 60. Flight speed increased to 150%.
* Innervate: Duration reduced to 10 seconds, and cooldown reduced to 3 minutes. This means each use of Innervate will give half as much mana as before, but it will be available twice as often.
* Lifebloom: The final heal that occurs when this spell blooms has been reduced by 20% on the base and on the spell power coefficient.
* Mangle: Ranks 4 and 5 base points reduced by about 11%. Scaling from attack power unchanged.
* Rake: Ranks 6 and 7 base points on initial and periodic damage reduced by about 7%. Scaling from attack power unchanged.
* Rip: Ranks 8 and 9 base points and points per combo point reduced by about 6%. Scaling from attack power unchanged.
* Savage Defense: The animation for gaining this buff will no longer make the bear stand upright
* Shred: Ranks 8 and 9 base points reduced by about 10%. Scaling from attack power unchanged.
* Swipe (Cat): Percent of weapon damage done reduced from 260% to 250%.
* Travel Form: Can now be learned at level 16.
+ Balance of Power: Now reduces all spell damage taken by 3/6%, rather than reducing the chance to be hit by spells by 2/4%.
+ Eclipse: The Starfire and Wrath buffs from this talent are now on separate 30 second. cooldowns. In addition, it is not possible to have both buffs active simultaneously.
+ Owlkin Frenzy: Now also restores 2% base mana every 2 seconds for the duration (10 seconds) in addition to its current effects.
+ Empowered Touch: Now also increases the amount of bonus healing effects for Nourish by 10/20%.
+ Improved Barkskin: No longer provides dispel resistance to all effects on the druid, but now reduces the chance your Barkskin is dispelled by an additional 35/70%.
Wednesday, June 17, 2009
Ever since they were introduced into the Burning Crusade, it was pretty much the one thing that I wanted out of a flying mount, and now even with the Proto Drakes in the WoTLK expansion pack, this drake still has more appeal to me in terms of just looking nifty and being something cool to fly around on. That said, given that lynxchan is a relativly new character, which I created back in October just before the 3.0 patch came out, she never really had a chance to get in on the race for the Netherwing when it was still all the rage in Burning Crusade, and my hunter at the time [who was level 70] was so uninteresting to play that I don't think I'd even looked at him since July, I was just to busy goofing around with the Warhammer Online Beta or various alts to try and find a new class to play. I had a druid around level 35 on Gilneas, but I had always wanted to see what it was like to roll around on a PvP server since folks seemed to talk about the difficulty of it all. I guess given that I showed up during 3.0 rather than say the early stages of the game when everyone and their mother wasn't on a different continent or planet it would have been more competitive. Anyway not to drift off into another topic, the reason Lynxchan didn't have Netherwing rep, or really any outlands rep is because by the time she hit 70, WoTLK had just come out [by a 2-3 week time frame I think, because I was in Winterspring when they were getting all the server first].
So I went off after getting all my Northrend Reps to Exalted and decided it was time to go back to outlands and start getting some of those reputations up. Admittedly it's a bit tough, because for 1, I'm still trying to actively raid and get geared for Uld 10 / 25, so that eats a lot of time and gold I could otherwise sink into Outlands reps. But enough complaining, you're hear because you want to learn something useful about getting reputation with the Netherwing, and I'm here to tell you that it really is just a 3 week process, just like it was back in Burning Crusade, and yes you can beat captain Skyshatter without any speed boost. The big thing to remember is that its really just a matter of time, and while the idea of grabbing eggs from everyone else seems nifty, the fact is that there really aren't that many to begin with, and even on my lucky days, at most I can find 5-6 and that is checking the mines, all the cliffs, and every nook and cranny of the Dragonmaw bases.
So what you're left with is you and probably [it seems at least] 7 or 8 80's who are all out there chasing after the flying purple dragon. The nifty thing about going back is that thanks to the fact that all the mobs have around 6k health, a good mangle or two to the face should easily take care of them. This makes that 3 man quest once you get to revered all that much easier to deal with, also thanks to being 80, your aggro range is much smaller, so you don't have to worry about the elites that are stomping about the island. As for captain Skyshatter for druids at least I simply put the flight form button on my casting bar as number 1 so that whenever I did get knocked out of the air I could just hit 1 and try to keep up with him. It still took 4-5 tries to get the right pattern down, but its very doable. There's also some other nifty things to pick up while your back in outlands, including the Skyguard who will fork over an assortment of neatherray's once you are exalted with them, as well as a tiny pet.
If that's not enough it should be easy enough [even with a normal DPS feral spec] to bear tank the Underbog so that you can start gathering those flowers for the Sporregar, on normal mode it shouldn't take that long to clear, and I usually seem to find quite enough flowers to make up for my time in there.
And of course, why would we be in Outlands if we weren't Anzu farming. Once you get epic flying, go ahead and take the druid Epic Flight Form quest, its still a lot of fun, and gets you involved with some nifty Emerald Dream lore, and at the very end of it you'll get a chance to summon Anzu. Once that's done the druids kindly add something to your keyring so that you can continue to summon him as you wish. And if you're really up for it [and hadn't already done it] there are a load of quest chains and reputations to get up along the way, including the Caverns of Time, the Violet Eye [some druids are reporting in a Feral Spec that they can solo a good deal of Karahzan].
So once you're done in northrend, if you're bored and haven't already done everything in Outlands, be sure to hit it up, there are some nifty mini pets [like miniwing - http://www.wowhead.com/?item=31760 ] that are very easy to get a hold of for all you pet collectors.
As a nifty kind of side note, every time I fly in to Netherwing Ledge, I loose my Matron Title, and its replaced with Patron, but as soon as I shift to cat form while still on the ledge, the title reverts back. It doesn't do this for Travel, Bird, or Tree form as far as I can tell. Just an interesting thing to note.
Its time to throw off the shackles of oppression, for to long we have been used by raid groups and guilds as nothing more than cannon fodder whose skill far exceeds those around us. And while everyone else is busy eating void zones, we are happily humping their corpses and still doing more DPS or keeping non void zone loving raid members alive.
For this reason, and for the soul fact that druids are by our very nature bored easily its time to throw a riot. Until further notice, I strongly encourage all druids to go on strike.
Saturday, June 13, 2009
Now I know, I really shouldn't be going into these things, but I love free badges so that I can start to collect my horrible pvp gear [I suck at pvp, I can't help it]. Oh and its also nifty to make 10 a day so I can turn them into a a delicious frozen orb and sell that for 75 gold, or turn that into an icy prism, and sell whatever is inside [it's a lot like those wonder ball adds you see on TV years ago, just sing the tune whenever you make an Icy Prism]. Also for my kitty DPS set, I'm still looking for some gear from Gundrak, Culling of Strath, and Nexus. And from the looks of things, I will see these items about the same time they actually let me DPS for Ulduar 25.
But today's story is about people who think they can tank. Now druids out there, I don't know what it is that spares you from this, but usually when you insist you can tank, you have also bothered to take the tanking talents and I thank you for this, because lets face it, where others lack in gear we can simply make up for in talents. And usually when you suggest you can tank, you understand that you can swipe spam your way through a heroic and I don't pull aggro while I'm healing or dps'ing.
No, instead I'm looking at you Warriors, Death Knights, and Paladins. Less so on the Paladins and more so on the Warriors and Death Knights, especially the ones who are running Prot / [unholy / frost] as their off spec. Listen to me please, because I don't like dieing, and I like being blamed for your death even less so. If you aren't at the minimum of 535 defense rating [As I understand this is across the board], you need to do some normal instances, get some rep, and spend some money on gemming and enchants. But please stop blaming those around you for your failure.
The reason that there is a "Soft Defense Cap" is to give people an idea [and by idea I mean minimum] to shoot for when they are going to be getting beaten in the face by a mob. As you may have noticed that is the actual rating [see diagram 1] Where you see that "400" that needs to be "535" in order to tank a heroic, this scales with I think "540" for Naxx 10 and 25. Now there are also some health requirements and preferably some armor, but most people don't seem to understand the concept of defense so I'd like to focus on that first.
Druids, you have another method of making sure that you can actually tank something with your face, and that comes in the form of Survival of the Fittest. Pictured to your left. Once you have that as a druid, you meet the same 540 defense as the rest of your tanking classes. Now to make up for this, Blizzard thought it would be funny if they instead took things away from us. In recent patches our health has been cut down, as has our armor, and don't you dare stack Stamina as a bear or I will reroll the opposite faction and come to your server and beat your bear face in until you learn. Well that seems a bit extreme, but the point is that you need to learn to tank. Bears have really one thing going for them [dodge], and you dodge chance should be close to 40% once you're gemmed, enchanted, and maybe in a bit of heroic gear. I think I had 42% dodge and 29k armor with 28k health unbuffed. This might be a bit steep to get as a bear not having stepped into heroics, but we can help you out there too
First, make sure to do your Argent Crusade Dailies to, this will get you either the Staff of Feral Furies or the Silvery Sylvan Staff depending on Faction. These come with nifty bear stats and it will make a great weapon to start tanking heroics in. Also be sure to get at least honored with the Sons of Hodir. It doesn't seem like a lot, but their shoulder enchant can really help any druid. If you're not sure how simply follow the guide here to start your chain. It may take a bit, but it will prove handy later.
Even if you aren't an insanely rich druid, you could also use the money from the Argent Crusade Dailies in order to get some Trollwoven gear [or make it yourself if you went leather working]. It provides Expertise, Stam, and Agility which are the stats we're looking for when you want to tank.
Now that we have a shoulder enchant available to us, a staff, a decent belt and a decent pair of shoulders we can start looking at other things [this is all about not jumping in before you are ready]. First go ahead and put a belt slot on that belt [with the eternal belt buckle]. You can really never have enough gem slots. If you aren't insanely rich than simply slap a green +agi gem in there, if you can drop the gold go ahead and put +16 gems in there, by now someone on your server almost has to make them.
This will also give you some money to pick up a Durable Nerubhide Cloak, they go for cheaper [it seems] than their Ice Striker Cousin [I don't know why, they really are better] and they can give starting bears a lot of useful stats including dodge. Also just slap the +22agi enchant Or +16agi if you are penny pinching. The +16 only cost 9 infinite dust and its part of the training that most enchanters get so ask around as infinite dust is usually 35-50ish gold / half stack . You'll notice a lot of this pre bear tanking stuff is really dependent on doing a few dailies, saving up, and spending the money on gear.
Once you've done that, you should be start at least running some heroics [as a tank]. The rest of your gear hopefully consist of some quest blues / greens [There is a quest for Normal Utgarde Pinnacle that drops a nifty helm for druids]. Don't use the Eviscerator stuff, its for the most part PvP centric and won't help you out a lot in an instance. What you can do however is go after the BoE drops from heroics, as they usually sit at a low price in the Auction House. These include things like the "King's Square Bracers", "Leggings of Violet Exstanguination", etc. Look for high stam, expertise, and dodge.
But seriously folks, I'm glad you're reading this because it means you've taken the time to research what it is that you need to tank heroics. Please don't walk into a heroic under the defense cap or wearing DPS gear.